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Featured Work

FATHER AND SON

A 2021 Made with Unity (China) Best XR Game nominee

Game Director, Producer

  • Authored all the gameplay, levels, and narrative design.

  • Designed and developed VR gameplay systems including locomotion, hand interaction, interactive cutscenes.

  • Directed a team of 6 developers, established and maintained the vision, scope of the game.

SDIES

An interactive animation that explores the duality of black and white

Co-designer, Engineer

  • Partnered with artist/designer Kat Donahue to create a game that merges a unique symbolic art style with a variety of innovative gameplay under a strict 15-week production timeline.

  • Handled the responsibility of all technical implementation including architecture, level progression, game mechanics, AI NPCs, etc.

SWINGGGGGG

An addictive fast-paced arcade game

Game Designer, Engineer

  • Showcased at the USC Games EXPO 2023.

  • Designed and prototyped the core physics mechanics of the game from the ground up.

  • Teamed with three developers to iterate and polish the early prototype into a full game.

MOTION MATCHING

A responsive third-person controller using both mocap and AI generated data in UE5

Individual Project

  • Implemented a 3rd-person controller in UE5 using Mocap, Motion Matching and UE Blueprints.

  • Designed the mocap dance card, recorded footages in the mocap volume, and processed the mocap data in Motion Builder and UE 5.

  • Incorporated AI generated walk animations into the mocap dataset.

Work Experience

Full Metal Bagel Games - Tech Design Intern

Jun - Aug 2023

  • Individually conceptualized, designed, and executed a combat-camera feature and a dedicated editor tool.

  • Collaborated closely with cross functional teams to implement features and prototype mechanics.

  • Moderated Playtest and incorporated playtest feedback into the iterations of combat and camera systems.

“Hao demonstrated strong work ethics, excellent problem-solving skills, and the ability to work efficiently both as an individual and as part of a team…I believe that Hao has met all the requirements and expectations of his internship, and I am proud to recommend him for any future opportunities. ”

—Yu Xie, COO of Full Metal Bagel Games


Genshin: Impact - Level Design Intern

Jul - Sep 2021

  • Created and iterated engaging level experiences for Genshin: Impact Version 2.4 events.

  • Actively participated in collaborative efforts to craft engaging event gameplay for Version 2.5.