Game Designer, Engineer · Team of 3 · Aug 2023 - Dec 2023
Short, Point-and-click, Adventure | Playtime: 10 minutes
SDIES is a short point-and-click adventure game that merges a strikingly bold monochromatic art style with a variety of interesting mouse-based gameplay. It was made as a course project for a game production class taught by Professor Richard Lemarchand at USC.
Steam
Released on May 15th, 2024.
51 reviews with 90% positive as of May 20th, 2026.
Prototype Gameplay Mechanics
During ideation, I prototyped 3 gameplay prototypes within 3 weeks around the project's themes of dichotomy and polarization, each of which evokes contrasting feelings through its simple, tactile interactions. These prototypes directly shaped the core mechanics of the final game.
Build Project Architecture
With each stage of the game featuring unique and constantly evolving mechanics, I designed a sequence-based architecture that decoupled gameplay logic from scene, which allowed us to rapidly prototype new sequences during production and reuse existing gameplay to build new sequences.
AI Behavior Design
Designed and implemented behaviors for the friendly/hostile NPCs in the game using state machines.
Audio Engineering
Integrated Wwise and worked directly with the audio designer and composer to build a fully reactive sound system. The game's music layers, stingers, and SFXs responded to player actions and progression in real time.