“finding balance and contentment after struggling in a physically, visually, and emotionally polarized world”

Co-designer, Engineer | Team of 3 | Aug 2023 - Dec 2023 | Steam | itch.io


I worked with artist/designer Kat Donahue and musician Ali Tahir to create this interactive vignette—a short game that merges a strikingly bold monochomatic art style with a variety of innovative gameplay. While co-designing the game with Kat, I was also responsible for the engineering and tech design side of the game, including:

  • Game Architecture - implemented a robust and extensible sequence-based architecture to support the design, implementation and iteration of a wide range of unique gameplay sequences as well as multiple game systems such as the Saving System, Telemetric System, etc.

  • Various Gamplay Mechanics - prototyped and co-designed the mechanics of the game that create contrasting tactile experience that shifts from peaceful and relaxing to jarring and stressful.

  • AI Design - conceptualized and developed the behaviors of different friendly / hostile NPCs in the game.

  • Technical Art - wrote custom sprite shaders to enable the complex sprite / UI mask interactions.

  • Audio Implementation - worked closely with our composer to create an extremely adpative score for the game using WWISE.

  • Game Production - created and maintained the Game Macro and Game Burn-down Chart with Kat and adopted a sustainable, efficient, and playful production process instructed by our professor Richard Lemarchand.

Game Sequences

Sequence Metrics Data Collected from Alpha Playtest

Technical Architecture