Audio & Gameplay Engineer · Team of 20 · Jun 2023 - May 2024
2D Meta Puzzle, Narrative | Playtime: 60 minutes
Free Will is a 2D top-down horror meta-puzzle game about freeing the main character from this video game. You control Will, a boy who relies on the player to cleanse the digital corruption eroding his reality, by using the player's real-world desktop as a play space to blur the lines between story and software.
Recognitions
2025 BAFTA Student Award for Game (Tie Winner)
2025 Coreblazer Best Narrative Game
2025 Indieplay Best Student Game
344 reviews on Steam with 96% positive as of May 20th, 2026
Audio middleware
Integrated FMOD and maintained the FMOD project and sound banks throughout production.
Technical audio design
Collaborated closely with the audio team to design and implement solutions across FMOD and Unity for features including sound randomization, music transitions, character text-bubble voices, and character footsteps.
Audio post-production
Ran mixing sessions with the audio lead where we played through the game together to identify, debug, and resolve issues such as volume, spatialization, and looping using FMOD's profiling and mixing tools.
Tool development
Identified bottlenecks in the design team's workflow and built Unity in-editor tools to address them, including a one-click migrator for obsolete dialogue data structures and an automatic C# reference generator for FMOD events.
Code refactoring
Consolidated the dialogue system from over 15 disparate classes into a unified view class backed by several model-controller classes, while integrating new support for branching dialogue, text animations, and in-game event triggers.