Hello! I'm Hao (pronounced as "How"). I'm a technical game designer and engineer based in Los Angeles.
My past experience ranges from leading game design and gameplay engineering from concept to launch for indie titles such as Before Closure to technical design and level implementation for projects of larger scale during my internships at Genshin Impact and Hell Express.
I really appreciate games that bring narrative and gameplay together in unique ways and expand the range of experiences games can offer, such as Journey, Outer Wilds, What Remains of Edith Finch, Before Your Eyes, Papers, Please, and Florence. These games have influenced both the games I’ve made and the ones I hope to make.
When I’m not making or playing games, you’ll likely find me at a coffee shop, a hiking trail, or a pickleball court.
Programming Languages
C#, C++, C, Python, Verse | Blueprint, Node Canvas
Game Engines
Unity, Unreal Engine
Source Controls & Code Reviews
Perforce, Swarm, Git (Github), Unity Version Controls
Audio Middleware
Wwise Authoring, Wwise Unity Integration, FMOD Studio, FMOD for Unity
Misc.
Maya, Blender, Motion Builder, Substance Painter, Photoshop, Audacity, Davinci Resolve, Steamworks
2026
Most Innovative Game (Nomination), Before Closure
Coreblazer Game Fest2025
BAFTA Student Award for Game (Tie Winner), Free Will
BAFTA North AmericaBest Narrative Game, Free Will
Coreblazer Game FestBest Student Game, Free Will
IndieplayExcellence in Narrative, Before Closure
Boston Festival of Indie GamesBest Student Game, Before Closure
Boston Festival of Indie GamesAudience Choice - Standout Sound Design, Before Closure
USC Games EXPO2024
Audience Choice - Powerful Message, Free Will
USC Games EXPO2022
Best XR Game of the Year (Nomination), Father and Son
Made with Unity Awards, Unity (China)2026
Slamdance Film Festival (Digital, Interactive, Gaming), Before Closure
Los Angeles2025
Tokyo Game Show Indie 80, Before Closure
TokyoBoston Festival of Indie Games, Before Closure
BostonOut of Index: Experimental Game Festival, Before Closure
SeoulElectronic Literature Organization Media Arts Festival, Before Closure
TorontoFeinaki Beijing Animation Week (Exhibition Unit), Before Closure
BeijingUSC Games Expo, Before Closure
Los AngelesTokyo Indie Games Summit, Free Will
Tokyo2024
Indiecade Night Games, Free Will
Los AngelesUSC Games Expo, Free Will
Los AngelesUSC Games Expo, SDIES
Los Angeles2023
USC Games Expo, Swingggggg
Los Angeles2025 - Present
Founder & Game Director, Twentysix Interactive
Los Angeles2023
VR Developer, USC World Building Media Lab
Los AngelesTechnical Game Designer Intern, Full Metal Bagel (Hell Express)
Hangzhou2021
Level Designer Intern, miHoYo (Genshin: Impact)
Shanghai2022 - 2025
Master of Fine Arts in Interactive Media & Game Design, University of Southern California
Los Angeles2018 - 2022
Bachelor of Engineering in Digital Media Technology, Zhejiang University
Hangzhou