2026 | Director, Lead Engineer, Producer | Unity, C#, Wwise, Perforce
Before Closure is an experimental 3D first-person narrative game that features unique eye-controlled gameplay.
I led a seven-person team and spearheaded the development from concept to launch.
2025 | Game & Audio Engineer | Unity, C#, FMOD, Perforce
Free Will is a 2D psychological puzzle RPG where the puzzles happen outside of the game. The game is rated 96% positive out of 390+ reviews on Steam.
I built the core dialogue system of the game and worked closely with the audio team to implement all SFXs, music, and interactive audio features.
2021 - 2025 | Multiple Projects | Unity, Propritary Engine
As a multidisciplinary designer, I also explore and work across different design disciplines - levels, systems, 3Cs, mechanics, and more.
Here are more detailed examples of the design work I've done in my past projects.