Multiple Projects ยท 2021 - 2025
Released | Open-world RPG | Proprietary Engine | 2021
Level Designer Intern
Implemented environmental gameplay props and collision geometry for two new Windtrace maps using miHoYo's proprietary level editor.
Configured and iterated on enemy compositions, wave sequencing, and overall encounter pacing for the tower-defense event released in Version 2.6.
Released on Steam | First-person Narrative | Unity | 2024 - 2026
Collaborated with the art lead to develop four high-fidelity 3D environments for a first-person narrative game, taking each level from initial whitebox through final lighting while aligning level progression and environmental details with the narrative arc of the game.
Personal Project | VR Exploration | Unity | 2021
Designed and built an interior 3D level that guides players through the environment without written instructions, owning the complete level-development process from initial layout and whiteboxing through lighting, collision editing, and gameplay implementation.
miHoYo Internship Project | Third-person Shooter Roguelite | Unity | 2021
Level Designer
Designed, prototyped, and iterated a procedural level-generation system with 8 different types of level modules along with their varients, delivering clear specs and whitebox levels to the environment art team.
Designed and configured enemies and waves within each level module.